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Irrational Games : ウィキペディア英語版
Irrational Games

Irrational Games (known briefly as 2K Boston, Inc./2K Australia Pty. Ltd.) was a video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier as Irrational Games. On January 9, 2006, Take-Two Interactive announced that they had purchased Irrational, and would publish their games under the 2K Games label.
At its largest point Irrational had two studios, one in Quincy, Massachusetts, USA just outside Boston, Massachusetts and the other in Canberra, Australia.
A third studio, 2K Marin, was split off from 2K Boston in 2007, with five former Irrational Games employees leaving to join the new company. 2K Marin worked with 2K Australia on ''BioShock 2''.
The Canberra studio (2K Australia) separated from the Boston studio at some point after 2007, and merged with 2K Marin in 2010.
In late July 2010, several media outlets reported that a recently created website, whatisicarus.com, was a promotion relating to Irrational Games' unannounced project. The following week, information about the game was again teased, with the trailer confirmed for release on August 12, 2010. This was eventually revealed to be ''BioShock Infinite''.
Ken Levine announced on February 18, 2014 that Irrational Games will be closing down, with fifteen members of the staff to follow Levine to focus on digital-download, narrative-driven games for Take-Two. Levine stated "I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two."〔(【引用サイトリンク】title=''A Message From Ken Levine'' about the closing of Irrational Games and the future of the studio )
==History==

* 1997 – Boston studio formed by former Looking Glass Studios employees Ken Levine, Jonathan Chey, and Robert Fermier.
* 1999 – ''System Shock 2'' released to critical acclaim.
* 2000 – Irrational Canberra opens, with Jonathan Chey taking the helm. ''Deep Cover'' is cancelled.
* 2002 – Legal issues with publisher Crave Entertainment result in the development of ''The Lost'' being halted.
* 2004 – Irrational designers Ed Orman and Dean Tate awarded "Best Design" in the Australian Game Developer Awards, as well as the studio receiving "Best Game of 2004" and "Best PC Game".
* 2005 – Irrational's Boston studio moves to larger office space in Quincy, Massachusetts. The studio retains the "Irrational Games Boston" title.
* 2006 – Irrational is acquired by Take-Two Interactive, under the 2K Games publishing arm.〔http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=183561〕
* 2007 – Irrational Games is renamed to 2K Boston and 2K Australia on August 10. ''BioShock'' released August 21 to wide critical acclaim and strong sales.
* 2010 – 2K Boston announces its return to its original name, "Irrational Games" on January 8.〔(The Return Of Irrational Games )〕 2K Australia merges with 2K Marin and announces ''XCOM'' on April 14.
Shortly after ''BioShock'' was released, rumors arose that many of the staff who had worked on the game were leaving 2K Boston/Australia. In 2007, five members of the 2K Boston team moved to a new 2K Games studio in Novato, California. Soon after, 2K Games announced the formation of 2K Marin in Novato.
Before Irrational started development on ''BioShock Infinite'', the studio did preliminary work for the ''XCOM'' project that later became ''The Bureau: XCOM Declassified''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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